﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x02000356 RID: 854
public class Sound3DSettingData : ScriptableObject
{
	// Token: 0x04001987 RID: 6535
	public List<Sound3DSettingData.Param> param = new List<Sound3DSettingData.Param>();

	// Token: 0x02000357 RID: 855
	[Serializable]
	public class Param
	{
		// Token: 0x04001988 RID: 6536
		public int No;

		// Token: 0x04001989 RID: 6537
		public float DopplerLevel;

		// Token: 0x0400198A RID: 6538
		public float Spread;

		// Token: 0x0400198B RID: 6539
		public float MinDistance;

		// Token: 0x0400198C RID: 6540
		public float MaxDistance;

		// Token: 0x0400198D RID: 6541
		public int AudioRolloffMode;
	}
}
